Project
LOSC · Stadium graphics
Year
2022
Role
Motion design · 2D / 3D animation
Description
LOSC red and type on the scale of the stands. Player introductions, goal sequences and countdowns developed with M-Agency for the 2022–2023 season.
Player introductions
Type takes the stage
A red space, textured walls, then a first name, surname and number. This study combines the 3D set and typography around a temporary player portrait. The movement travels across the walls before settling into a readable composition.
Match moments
A goal in solid and outline
Letters slide, repeat and change scale over footage of the supporters. The animation combines solid shapes, outlines and red accents.
One word, several paths
The outlines assemble in fragments. This short element is used within the goal animation.
Building the countdown
Ten numbers punctuate the crowd footage. White outlines keep the count in the foreground, ending on the club crest.
Early studies · April 2022
The brush gesture
The first April studies explore another visual language: painted lettering, strokes that scatter and a patterned background. Two timings for the goal, two contrasts for the countdown, then a player version.
A name drawn in motion
The first name appears, then brush strokes draw the surname before scattering. The portrait stays in place while the background and lettering animate.
Credits
- Client
- LOSC
- Agency
- M-Agency
- Art direction · Graphic design
- Frédéric Dauges
- Motion design · 2D / 3D animation
- Anthony Cavel
- Countdown sound
- Simon Fies