Project

LOSC · Stadium graphics

Year

2022

Role

Motion design · 2D / 3D animation

Description

LOSC red and type on the scale of the stands. Player introductions, goal sequences and countdowns developed with M-Agency for the 2022–2023 season.

Player introductions

Type takes the stage

A red space, textured walls, then a first name, surname and number. This study combines the 3D set and typography around a temporary player portrait. The movement travels across the walls before settling into a readable composition.

Match moments

A goal in solid and outline

Letters slide, repeat and change scale over footage of the supporters. The animation combines solid shapes, outlines and red accents.

One word, several paths

The outlines assemble in fragments. This short element is used within the goal animation.

Building the countdown

Ten numbers punctuate the crowd footage. White outlines keep the count in the foreground, ending on the club crest.

Early studies · April 2022

The brush gesture

The first April studies explore another visual language: painted lettering, strokes that scatter and a patterned background. Two timings for the goal, two contrasts for the countdown, then a player version.

A name drawn in motion

The first name appears, then brush strokes draw the surname before scattering. The portrait stays in place while the background and lettering animate.

Credits

Client
LOSC
Agency
M-Agency
Art direction · Graphic design
Frédéric Dauges
Motion design · 2D / 3D animation
Anthony Cavel
Countdown sound
Simon Fies